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1Computer Hardware
2Computer Architecture Principles
3Central Processing Unit (CPU)
4Arithmetic and Logic Unit (ALU)
5Control Unit (CU)
6CPU Registers
7Program Execution
8Microprocessor Chips
9CPU Speed
10 CPU Local Bus
11Memory (Primary Storage Device)
12Random Access Memory (RAM)
13Memory Modules
14Special Memory Devices
15 Cache
16Read-Only Memory (ROM)
17Buses
18Boards and Ports
19Secondary Storage Devices
20 Floppy-Diskette Drive (FDD)
21Floppy-Diskette Drive: Properties
22Floppy Diskette: Capacity Calculation
23 Hard-Disk Drive (HDD)
24Compact-Disk (CD) Drives
25Compact Disk-Read Only Memory (CD-ROM) Drive
26Compact Disk-Recordable (CD-R) Drive
27Compact Disk-ReWritable (CD-RW) Drive
28 Digital-Versatile-Disk (DVD) Drive
29Computer Peripherals
30Keyboard
31Mouse
32Mouse: Internal Work
33Mouse: Connecting to Computer
34Trackball, Joystick, Pointing Stick
35Scanner
36Monitor
37Cathode-Ray Tube (CRT) Monitor
38Liquid-Crystal Display (LCD) Monitor
39Video Cards (Display Adapters)
40Printers
41Dot-Matrix Printer
42Inkjet Printer
43Laser Printer
44Plotter
45Speaker and Microphone
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Video Cards (Display Adapters)
Types of video cards.



Monitors are connected to the computer through the socket (port) of a video card that is inserted into a motherboard slot. Different video cards support different monitor resolutions, number of colors, and refresh rates. To take full advantage of monitor capabilities, a matching video card should be used. Typical video card standards (types) are shown. Video cards have its own memory that is used to store the bit pattern representing the image displayed on the monitor screen. Typical sizes for video card memories are 16 and 32 MB. As an example, consider a card that supports 800 x 600 resolution and 256 colors. For this number of colors, 8 bits are needed to encode each pixel (256 = 28). Thus the minimum size needed for the card memory = 800 x 600 x 8 = 3840000 bytes = 3750 KB. 
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